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Paint maps directly to models

Posted By Rampa 2 Months Ago
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Rampa
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There was a feature back in iClone 4 and 5 that let you paint directly onto the UV of a model. It was still 2D back then, but had real-time  3D update. It was also only for the head textures of older generation avatars.

http://forum.reallusion.com/uploads/images/22452c5b-9a4c-4bc2-ac36-f671.jpg

I've been thinking about how useful a tool like this would be to have updated and re-introduced into iClone. It would be very useful for creating all kinds of maps from within iClone. But I am especially interested in using such a system for props, especially terrain props in my current thinking.

A couple examples that I think would be really useful:

Painting opacity directly onto a terrain model for blending with other terrain models (like rocks jutting out of soil with a softened transition).
Painting "blend"maps, like for a darker image where the rocks are wet around a waterfall.

There are other types of maps that could also benefit, like weight maps for PhysX cloth, or bump maps.

What do people think? Is it something worth putting in as a suggestion?
grabiller
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+1
I totally agree. Not for artistic painting, but for all those technical maps that are better created directly on 3D objects. Or simply to spot an area on a texture from the UV. Would be very helpful yes.

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guy rabiller | radfac founder | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.

wires
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Excellent suggestion, +1 from me as well. SmileCool

Gerry

System: Win 10 Pro, Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, Nvidia GTX 980 GPU(Driver 376.33), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


3DxHome
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Would love to have that in iClone 7 at some point. Quite nifty~
sw00000p
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That's the closest thing iclone had to a real uv editor.
Why would RL remove it?  Whistling


Kind Regards,
sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink

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2 Months Ago by sw00000p
duchess110
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rampa (1/24/2017)
There was a feature back in iClone 4 and 5 that let you paint directly onto the UV of a model. It was still 2D back then, but had real-time  3D update. It was also only for the head textures of older generation avatars.

http://forum.reallusion.com/uploads/images/22452c5b-9a4c-4bc2-ac36-f671.jpg

I've been thinking about how useful a tool like this would be to have updated and re-introduced into iClone. It would be very useful for creating all kinds of maps from within iClone. But I am especially interested in using such a system for props, especially terrain props in my current thinking.

A couple examples that I think would be really useful:

Painting opacity directly onto a terrain model for blending with other terrain models (like rocks jutting out of soil with a softened transition).
Painting "blend"maps, like for a darker image where the rocks are wet around a waterfall.

There are other types of maps that could also benefit, like weight maps for PhysX cloth, or bump maps.

What do people think? Is it something worth putting in as a suggestion?


+ 1 It is most definitely worth a suggestion anywhere and everywhere 



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mtakerkart
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+1  BigGrin
Rampa
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Glad to see other people like the idea! Smile

I will submit it as a suggestion when iC7 is released. That way it will get into the iC7 section of the feedback tracker.

Christy0
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Yep!! it was a handy tool, be so useful to have again. Smile







http://forum.reallusion.com/uploads/images/e9080617-e063-46e7-ad69-a9c8.png http://forum.reallusion.com/uploads/images/f125ca23-2f9f-40dc-b6cd-d1a8.png http://forum.reallusion.com/uploads/images/d5dd533e-e6d4-4ee9-9a17-91da.png

eternityblue
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Yeah, we most definitely need this. It would be great if we could paint the terrain height map within iClone. 

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My system: i7 3770 Gtx750 2GB

Please forgive me in advance, brain damage suuuuuucks. 





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