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APEX export

Posted By davood.kharmanzar Last Month
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davood.kharmanzar
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it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.
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davood.kharmanzar (1/21/2017)
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.

I'll advise you to create a Feedback Tracker entry if you want your wishes to be better seen by the Reallusion team:
FeedBackTracker


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guy rabiller | radfac founder | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.

davood.kharmanzar
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grabiller (1/21/2017)
I'll advise you to create a Feedback Tracker entry if you want your wishes to be better seen by the Reallusion team:


thanks...
please vote to this :]

https://www.reallusion.com/FeedBackTracker/Issue/APEX-export


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Last Month by davood.kharmanzar
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Something tells me that if an APEX export should appear, then it will appear in an updated 3DXchange version though. But.. who knows ; )

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guy rabiller | radfac founder | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.

davood.kharmanzar
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grabiller (1/21/2017)
Something tells me that if an APEX export should appear, then it will appear in an updated 3DXchange version though. But.. who knows ; )


nope ... i mean something like this :]

http://forum.reallusion.com/uploads/images/376419b4-24f3-4575-b851-a504.jpg

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I know, I meant for commercial reasons (Pipeline concept and all) there are greater chances to see that happening in 3DXchange rather than in iClone directly Wink
But again.. who knows Smile

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guy rabiller | radfac founder | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.




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