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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 days ago
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Visits: 3.1K
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how can i transfer the physics of iClone's characters into the UnrealEngine? is it possible? (at least transfer weight maps). and howto do this?
thanks.
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Kevin.S
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Kevin.S
Posted 7 Years Ago
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Last Active: Last Year
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 days ago
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i mean physics of hair and cloth , not importing bro !
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: 4 hours ago
Posts: 15.6K,
Visits: 30.3K
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I'm not familiar with Unreal, but I assume you can use a weight map to apply soft-cloth physics? You will be able to export the required weight maps from iClone, by selecting the hair or cloth and then choosing the Physics tab. Click Edit Weight Map, which will open a popup window from which you can save the weight map:
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Rampa
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Last Active: 2 hours ago
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UE4 has PhysX. You could just do your physics there instead.
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 days ago
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Visits: 3.1K
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rampa (1/19/2017) UE4 has PhysX. You could just do your physics there instead.and yes ... i mean how to doing this via iclone weight maps in unreal? :] i'm not familiar with unreal physx.
Edited
7 Years Ago by
davood.kharmanzar
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 132,
Visits: 3.1K
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ok ... seems just one way to achieve this in unreal engine ... that is APEX ... so, is it possible to convert iclone's physics to APEX? i mean export physics as APEX file (.apx)
Edited
7 Years Ago by
davood.kharmanzar
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animagic
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animagic
Posted 7 Years Ago
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Last Active: 4 hours ago
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davood.kharmanzar (1/20/2017) ok ... seems just one way to achieve this in unreal engine ... that is APEX ... so, is it possible to convert iclone's physics to APEX? i mean export physics as APEX file (.apx)That is not possible, currently.
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 132,
Visits: 3.1K
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animagic (1/20/2017) That is not possible, currently.
too bad ... so, have to paint this in APEX editor :[
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davood.kharmanzar
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davood.kharmanzar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 132,
Visits: 3.1K
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