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Wishful features for iClone7

Posted By Ascensi 2 Months Ago
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Ascensi
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I really appreciate the new rendering capability in the editor but I'm also preparing content for VR Games
So this I would really love to see:
*VR See through your Mocap Mode (see through the character's eyes and use the Vive/touch controllers to animate arm or leg movements) -would be great to push a record/stop button on the controller as we are animating our motions.  
*VR out of body Mode -step outside yourself -the recording of your motions you just made to tweek body movements and see it play, rewind etc using your Vive controller.



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Rampa
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Posted 2 Months Ago
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You can do the first part by linking a camera to your character's head, and viewing through that camera.

I've got a plan for part two as well. Let me do some testing before I make a fool of myself. Wink
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2 Months Ago by rampa
davood.kharmanzar
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it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine.

Vote to this please :]
https://www.reallusion.com/FeedBackTracker/Issue/APEX-export
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2 Months Ago by davood.kharmanzar
davood.kharmanzar
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Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as going hands and arms into the head or body.
it would be great if this feature will be available in motion layer tab.

Vote to this please :]
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2 Months Ago by davood.kharmanzar
grabiller
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davood.kharmanzar (1/21/2017)
Joint orientation limitations feature is most important and helpful feature for animating stylized and semi standard characters like as stylized tokomotion characters, specifically when using motion capture like as neuron mocap as live mode inside iclone to prevent unwanted motions like as going hands and arms into the head or body.
it would be great if this feature will be available in motion layer tab.

I agree and more generally it would be great to have generic kinematic (non-dynamic) constraints, for us to be able to create "rigs". Parent, Link, Path and Look At are cool but pretty limited. But one step at a time probably.. ; )

--
guy rabiller | radfac founder | 3d technical director | youtube channel
not an animator, "idirector" perhaps - the audience will decide, icloner for sure.




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