Grfxman (3/6/2017)
I think this is my first post on the forum, So Hello to all!
I just wanted to chime in and say that the FBX export for Pipeline customers needs a QUAD Polygon option. Most of my work is in Maya and Triangles are quite useless to me. I need to be able to subdivide rigged characters when needed without errors. Triangles are never totally clean when you subdivide.
Great idea!
We already can export OBJ quads, so FBX quads would be an excellent addition.