Profile Picture

Pretty lighting is no good if you have no scene

Posted By primeuser Last Year
You don't have permission to rate!
Author
Message
primeuser
primeuser
Posted Last Year
View Quick Profile
Junior Member

Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)Junior Member (31 reputation)

Group: Forum Members
Last Active: Last Week
Posts: 5, Visits: 25
The new PBR render engine in IC7 looks great and that is the main reason I use IC as it takes 3000 hrs to render out animations in other software.  But...If you cannot make those animations what good is the PBR render engine?
We need additional tools to make animations.  Morph targets is sorely needed.16 "left over" facial slots is rather a joke.  And trying to apply those real time to your animations is head shaking. Constraints that are  better than reach targets.  The cloth engine works good enough but we need the ability to animate weight maps or better, actual pins that are key-frameable. 

I'm sure these and other issues have been raised numerous times before.  I am just adding my $.02 to get the developers to take these things seriously.  This is not Iclone 2 or some early version where these features were hard to add.  This is going to be Iclone "7" and its way past time to have these basic features added.
sw00000p
sw00000p
Posted Last Year
View Quick Profile
Tutor

Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)

Group: Banned Members
Last Active: 2 Weeks Ago
Posts: 8.5K, Visits: 17.5K
primeuser (12/9/2016)
The new PBR render engine in IC7 looks great and that is the main reason I use IC as it takes 3000 hrs to render out animations in other software.

Indeed... it's quite a wait.

...Constraints that are  better than reach targets.

"Reach Targets" are created using Constraints.

Currently What's Happening: Your Hand "Reaches" for something.
1. The hand is "Orientation Constrained" to the object and you adjust it.
BUT....
The "Hand" and the object it is to "Reach" does NOT have the SAME orientation axis.
The Hand will FLIP.... and you have no "Quick Way" to correct this.

We need the following: "ADDED"w00t

1. Constrain between 2 objects (The Reach Object and the ROOT/HIPS) then "Adjust the WEIGHTING"
2. Add --->Up Node <--- "To FLIP the Bone on x,y or z... Smile (To Align the axis difference)
3. Add --> Source Axis's <---"To FLIP it BACK" to MATCH its Parents axis! Smile
Now the Reach Target will perform as desired.

The cloth engine works good enough but we need the ability to animate weight maps or better, actual pins that are key-frameable.

Pins! Smile


Kind Regards,
sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink

Edited
Last Year by sw00000p
animagic
animagic
Posted Last Year
View Quick Profile
Tutor

Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)Tutor (11.9K reputation)

Group: Forum Members
Last Active: 3 minutes ago
Posts: 8.5K, Visits: 14.5K
What I always find somewhat amusing about "we need this and we need that" posts is that they are never ending and seem to be an excuse not to produce anything. There are actually people who make animated movies using keyframes. It's called stop-motion...Tongue


http://forum.reallusion.com/uploads/images/1a09220f-ab50-42ac-ad1a-33ec.pnghttp://forum.reallusion.com/Uploads/Images/d14339d0-cd32-4b35-88f9-40a0.png


sw00000p
sw00000p
Posted Last Year
View Quick Profile
Tutor

Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)Tutor (10.8K reputation)

Group: Banned Members
Last Active: 2 Weeks Ago
Posts: 8.5K, Visits: 17.5K
primeuser (12/9/2016)
...and its way past time to have these basic features added.

In time they will be added. You'd be surprised how many do not know what your talking about.
~ Animate Weighting for instance.


Kind Regards,
sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink




Reading This Topic