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World machine terrain compatibility in Iclone

Posted By IO1 8 Years Ago
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IO1
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Posted 8 Years Ago
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I would so love to be able to use my world machine terrains in iclone, is this something that iclone will be doing in the future. Also i would like to be able to see the all detail in my terrain thus giving it a more high end feel. 
Jfrog
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Just curious,

This is an old thread but Is WordMachine compatible with icon 6 or 7?  Any user feedbacks?  I would love to be able to create 8k terrains. Any other recommended options for Iclone compatibility?   I bought most of the 3d terrains from the Reallusion content store but when working in VR360 you only see 1/6th of the total image resolution (resolution split between 6 cameras) so the final resolution per camera is below 720p and not enough to create a quality 360video production.  Is there any place to buy ultra high res 8k terrains content?

Thank you in advance!

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IO1
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Posted 7 Years Ago
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Hi Jfrog im not sure to be honest, as far i can tell world machine terrains are not compatible with IC6, im not sure about IC7 yet. It would be great if they included support for these types of terrains. 
animagic
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Posted 7 Years Ago
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I'm reading WorldMachine can export a mesh, so that would allow you to import it via 3DXchange. It also exports height maps, which you could use either in the iClone terrain feature or as displacement map for a plane.


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Jfrog
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Yes thank you. It seems to be possible but I was more looking for user feedbacks.  One thing that's scare me is that the latest worldmachine tutorials were posted in october 2013.  I  would also like to find out what other options are possible for High quality 3d environment within clone.  There is absolutely nothing in the content store.  CC v2 is amazing, Iclone is great for quick animation but the weakest link is the lack of 3d hi res environments.

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IO1
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The mesh density is very high for obj exports from world machine to get a decent resolution you require a very high poly output. If the displacement map isn't tiled can it provide enough detail even at 16k being spread over so much distance animagic? 
mtakerkart
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Keep in mind that Iclone is a realtime software and can't handle very hirez props and  huge texture in a fluidish behavior.
That's why they created an inHouse terrain. As you can see, the more you step back the more LOD terrain appear. 
In UDK their is the same technic but you can choose witch part of your terrain switch in LOD mode.
World machine can because it deals only with one mesh terrain, not props, characters , animations, physics, etc...
wendyluvscatz
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which is why iClone needs drop shadow and I still mostly use iC5 for composition
I do not have world machine btw but it like many softwares could be used in background videos if only they had kept the drop shadow option.




animagic
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wendyluvscatz (6/7/2017)
which is why iClone needs drop shadow and I still mostly use iC5 for composition
I do not have world machine btw but it like many softwares could be used in background videos if only they had kept the drop shadow option.

You will be pleased to know that a form of drop shadow will be back in IC7. A shadow can be cast on a dummy plane or other dummy object, which itself will be invisible of course.



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

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7 Years Ago by animagic
Jfrog
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Thanks for all your inputs guys.

LOD is a great option to save on computer resources. The only things it does not bring any more details on close-up shots of the terrain.
I am actually really happy with the medium and far views of the terrains of the worlds but the close-up of the terrains still look low res.  The only way to mask it is to plants some herbs and grass to add details to it which isn't that bad, but then you also have to add a lots of herbs and grass on the medium shots to make it more realistic.

Thanks again.
 

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