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A range of last minute suggestions, just before iClone 7... ;-)

Posted By Waterlane Studios Last Year
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A range of last minute suggestions, just before iClone 7... ;-)

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Hey there – It’s great to see the pre-order open upon foriClone 7. I’m guessing most features are locked down now, but thought I mentiona few ‘last minute thoughts’. Sorry if these are already mentioned somehow…

An animation graph/curve editor – what it’s on the way?Hurry!

Pose editorS – ones which hold thumbnails of poses with mirroringoptions AND designed for a range of uses. E.g. poses for thebody/gestures/faces/hands.

A method for quickly creating LOOPED cycled animation, with automaticmatic matching of in/out motions (for smooth looping)

A resizable motion puppet window… no more scrolling, just allowthe window to resize.

More options to save looped animations directly from motionpuppet. i.e quick and direct exports for looped animations with a greater rangeof slider controls (eg head/wrists etc)

Styled motions – i.e. similar to taking a walk motion and editingit to create a stylised walk motion. But have this for a wider range of motions– walk/run/rump/stand/sit/lean etc

Save a preset for a characters style and have this layeronto the default motions.

Range of blended key face pose presets – e.g. laugh+nervousor laugh+excited

Motion manager for a wide range of animals…walks/cantor/trot/gallop/etc

Retiming/scaling of animations

Foot/hand placement tools

Skeleton characters – both single and segmented meshes

Semi transparent skin..? (and clothing)

OK that’s a bit of a long and quick list – Really looking forwardto PBR being standard for CC as well.
Personally I’m hoping that with more ‘pro-features’ iClones can start toreplace larger software packages by specialising at character animation(personally I’m not to worried about the rendering/etc, as I want iClone towork within a pipeline and not be a standalone product).

Great work – keep it up!

Dave

 

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OK that’s a bit of a long....

Feature rich "Function Curve and Pose Editor's" EASILY handles 99% of your request in one sentence.
....as used in Maya, MotionBuilder and 3ds Max.

We would be lucky to get an mediocre graph editor...Tongue


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sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink

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@Mind and Motion: A Graph Editor is in the works according to the Feedback Tracker (feature status is "Assigned").

Per RL comment: "Our Developer team is discussing the future of Timeline in iClone and we would add it to the next-generation of our product." Which is iClone 7.

I don't know why sw00000p thinks a graph editor in iClone will be mediocre, but he uses software costing thousands of dollars and is a bit snobbish sometimes...Whistling Anyway, I don't know why he would mind though, as he still uses iClone 5 so it doesn't concern him...Unsure

As to your feature ideas: development is ongoing so it's never too late. Some features will not be in the initial release, but in subsequent editions (7.1, etc.).



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animagic (11/23/2016)
...he uses software costing thousands of dollars and is a bit snobbish sometimes...Whistling

Blush I'm Sorry!Blush

I don't know why sw00000p thinks a graph editor in iClone will be mediocre,

I wish you had (First Hand) experience (and more importantly, the Knowledge),
... of the power of a Feature Rich Animation Function / Graph Editor.

FACT:  The accuracy of this Tool will "Fat Out" stop the feet from sliding.
~ BLEND multiple mocap motions.
To do JUST THIS..... RL would have "Create Pinning of the TOE, HEEL & ROOT"

Then.... QUATERNION and EULER controllers come into Play. (Matrix Math and MANY OTHERS.)
Not to mention Nvidia PHYSX (CONSTRAINTS and MORPHS)! w00t


~ The IC6 Timeline woulld Dislay Animation Curves onto REAL (X,Y,Z) TRACKS.Rolleyes
~ iClone's animation layering... would have to be entirely RE-WRITTEN.
...all this just for a " Feature Rich" Curve Editor....   w00t
______________________________________________________________________________

Yeah.... READ 3 Post's ABOVE.... I'm saying THE SAME THING.... using different words.\

"Mediocre Graph Editor".... IC 7.xx


" Feature Rich"
"Display ALL Animation as Function Curves with FINE-TUNING TOOLS" Wow
maybe IC 8
...if your lucky.



Kind Regards,
sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink

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Remember, I've learned animation in a multimedia course using 3DStudio Max 2.5... I could afford the student edition then...w00t I still have it on an old Windows 2000 Dell workstation...Crazy

Later I bought Poser, which also has a graph editor. So yes, I have some experience...Tongue

I think we have to wait what RL comes up with. There may be a brilliant and less complicated approach...Unsure


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To be honest, if I were decision maker at Reallusion then you wouldn't even be getting a Curve Editor in iClone, or at least not with any priority, anyway.

Mouse smoothing and the ability to record each pass in a separate layer, would be a far more powerful, immediate, and enjoyable method of animating in iClone.  I'm very pleased for the people who want a Curve Editor, but I personally couldn't care less about it.  A far more 'productive' system could have been implemented (as described).  If you were to demonstrate the two methods side by side in a video, almost everyone would choose mouse smoothing with layered animation recording, over messing around with a Curve Editor.

No comparison!

In fact, those "Professional" programs having no way to animate with a mouse, demonstrates that their design treams are getting paid far too much.
Animating with a mouse is the way to go, not messing around with masses of curves and keyframes!

Mousie Mousie Mousie - hopefully iClone has it covered Tongue






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animagic (11/23/2016)
Remember, I've learned animation in a multimedia course using 3DStudio Max 2.5... I could afford the student edition then...w00t I still have it on an old Windows 2000 Dell workstation...Crazy

Later I bought Poser, which also has a graph editor. So yes, I have some experience...Tongue

Sir, 2.5 had none of the "Modern" controllers, skin, nor modifiers.
To prove this....
Simply elaborate "What You Did using the Curve Editor?"

I think we have to wait what RL comes up with. There may be a brilliant and less complicated approach...Unsure

The greatest minds in the industry spends 1,000's on research.
The "Algorithm's" are very expensive.

RL won't spend for the lastest (FBX) plugin, what makes you think they will spend for the extremely more expensive curve editor algorithms?
Are you thinking RL will script their own CE?

Remember when RL scripted their first release of physics... (WIP)
~ They inserted a "Deflector" and upon activation...
~ Each simulation was an "Atomic Bomb" explosion.
~ every object blew miles away
Then...

They purchased the nVidia PhysX plug (with PARTIAL functionality) to  improve its results.
1. NO, badly needed "BackStop" to prevent Cloth penetration.
But...
You now have (Some) Fine-Tuning adjustments.Smile
~ Inertia
~ Force
~ Gravity
etc., etc..
____________________________________________________________________________
If RL scripts their OWN Curve Editor, "Will it be feature rich?" I don't think so.

Prove Me Wrong BigDaddy RL.... give iClone a BADAZZ CE!BigGrinBigGrinBigGrin
...There's a method to my madness, animagic! Wow

Kind Regards,
sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink

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... 'just for the record - I requested a curve editor, because I've used them a lot in the past and found them really useful. :-)
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Mind and Motion (11/23/2016)
... 'just for the record - I requested a curve editor, because I've used them a lot in the past and found them really useful. :-)

I agree 100%.
RL WILL add this, when the time is right. "I pray they have the time to make it work with ALL animation."
Huge Request, but RL CAN DO IT!

It will be a glorious day, like the day 3dxchange 4.0 way released.
WE could do what was NEVER possible, before.

GO BIGDADDY RL!Wow
______________________________________________________________________________________________________
                                                                 RL GOTS New Programers Smile
                                                                                       
                            DO  TOO! Crazy





Kind Regards,
sw00000p Cool

"Its not how fast you render. it's how well you render fast."... sw00000p  Wink

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I'm pleased for the people who wanted a Curve Editor, it's needed in an animation program, so it'll be nice to know it's there.
I just see it as a tweaking tool though, so I would never give it priority over something like mouse smoothing with layered animation recording!

Anyway, don't mind my mood, I'm just anxious to see what they've got for us.









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