Hey Neeters_guy. Sorry, only just saw your post. You say you're a new user interested in creating G2 characters. Now, the easiest way to do this is to look in to the Flash templates combined with the use of Puppet Producer, the awesome application for character building by Ibis Fernandez. Having said that, I have not personally used it (but Ibis has assembled characters for me, including Wendy) as I am not a Flash user. If I was, I would have Puppet Producer straight away.
Sadly, I do it the slowest way possibly known to man. Sprite replacement. I take an original character and piece by piece, sprite by sprite, I replace all the parts. The method I use is slow. Its frustrating. Its tedious and time consuming. It is also ridiculously rewarding when the character is complete and you see them walking around in 3D. But this is the only way I know how to do it.
However.....................
Now that CTA3 is out, I would STRONGLY suggest learning how to make G3 characters. The process is WAY easier and frankly (in my opinion), the elastic bones makes the movement appear much more like hand drawn cell animation, which is awesome. There are the those in the forum that will tell you that there are better programs out there for animation (which always makes me wonder why they are in THIS particular forum then), and hey, maybe there are. But in the many years I've been drawing and animating, I've used most of them at one time or another, and CTA is the only one I've ever stuck with. The software continues to grow and expand and new features are being added. And its hard to go past the imotions which speed up the animation process massively.
You also asked what method I settled on to create content for the Marketplace? If you mean what file format I prefer, the answer is .png. I love vector art and vector animation and I think it has its place and purpose. But I prefer .png format characters, props and backgrounds because of the additional detail you can add to your art, in addition to the translucency of props which you cannot get with vector graphics. So you can imagine how happy I was when CTA3 came out and the new G3 characters use .png format for their parts.
If I can be of any more assistance and answer any other questions, drop me a line at
garrypye@bigpond.net.au and have a chat. Love to hear from you. Thanks for the message.
Garry Pye
www.facebook.com/garrypyeanimations?ref=bookmarks