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Issue 584 - iProp mesh modelling => Pls, vote for it if you think it is worthwhile

Posted By RobertoColombo 8 Years Ago
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Issue 584 - iProp mesh modelling => Pls, vote for it if you think it...

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RobertoColombo
RobertoColombo
Posted 8 Years Ago
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Hello,

hereafter is the proposal I made for 3DXChange (or perhaps also iClone).
Vote if you like it.

"CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would be the next "killing" feature of iClone."

Cheers

  Roberto



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Rampa
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I was truly about to post the exact same suggestion! Smile
wires
wires
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It got my vote. SmoooothCool

Here's a direct link to 584.

Gerry



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animagic
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I'm not so sure how useful this would be. The mesh editing in CC is suitable for small corrections and has the advantage that the integrity of the model is maintained (vertex order, etc.) But it is sort of limited compared to Sculptris, Argile, and applications like that.

For props you don't have to worry about maintaining the number of polygons and you may want to add to realize more detail. My concern would be that it opens the door for demands for full-fledged modeling and I think RL has been wise to not go that route.



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