Hi Shy n Paumanok...I think this Medieval Village is a winner. With BioSPhere (Where it definitely works best smongst for forestation and old worlde woodlands!!!) as long as your eye is on composition "pockets" for use with a relocating Cam, the results are such alot of fun.
I thought this was better shown here comparing the two.
One wierd issue I cant quite fathom. I havent noticed it before. It could be because I've recoloured the groundplane to snow, but look at the cartwheels and the closer buildings ground touching edge. I cant sort out that white line "underglow" bit in the lower image. Whine whine whine.
This is the sttyle of the final animation.
And this was the scene before I added falling snow and before I cranked the lights around.
I corrected the far house and span it around for better interest. I like those goods scales.
Moved the left tree. Raised the camera viewpoint so's not to clutter the sky with so many branches. Pulled back to shrink the buildings and space the edges and reorganised the lower left corner.
Interest!
Im using a 50 m/m with the Fog set to 3.5k/18k and One directional light and ambient at 40% midgrey.
I've shunted the light across overhead to backlight the houses and at 50m/m the realworld backshunt of the camera is probably about 100 feet but look now, with backlighting, how soft the houses appear through just that extra bit of mist. It's not alot but thats a really appealing alteration on picture atmospherics on my part. I dont often do comparisons like this but that's a small adjustment (backlighting ignored) with a large effect.
Snow:
What we need Reallusion to write is a randomised script that sends a snowlayer over all upper facing surfaces, angles + - allowed, and we can thicken it to make snow fallen as opposed to snowfall.
Is there such a thing?
Edited
15 Years Ago by
Armstrong