pumeco
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pumeco
Posted 8 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
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Something I would really love to see is Anisotropic when the PBR stuff gets here, both Radial and Linear. Can be used on all sorts of stuff from knobs to spaceship interiors, and what would be extra cool is a way to control the anisotropic direction using a map, like this :
Edited
8 Years Ago by
pumeco
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justaviking
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justaviking
Posted 8 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
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Very pretty. That sure would be cool. I remember when Blender added support for that.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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pumeco
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pumeco
Posted 8 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
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Yes, very pretty, in fact it's my most favourite shader effect next to roughness control
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pumeco
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pumeco
Posted 8 Years Ago
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Group: Banned Members
Last Active: 7 Years Ago
Posts: 1.3K,
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Just curious, seeing as iClone uses Substance materials, and Anisotropic shaders are possible within Substance materials, doesn't that mean we would automatically have this ability when the PBR renderer comes, just as long as we use a Substance shader that uses Anisotropy? Does the iClone Substance system support all Substance shading features, does anyone know for sure? I know we can't see all effects right now due to the current renderer, but does it support them all? If it supports them all, we will probably have Anisotropy when PBR arrives
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