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Whats New in iClone v6.4

Posted By Eric (RL) 8 Years Ago
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Eric (RL)
Eric (RL)
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Hi everyone! 

Here are a list of exciting features and important bug fixes we have included with Character Creator v1.4, iClone v6.4 and 3DXchange v6.4


Character Creator has been a major success for us and we are glad so many iCloners out there enjoying the benefits it brings. However, Reallusion won’t stop here. We will be making constant improvement to Character Creator, and version 1.4 will be a big one!

In CC v1.4, we are introducing the power of transforming any characters you created, using either Character Creator itself or through other 3rd Party Modeling Tools, into a morph slider. Imagine the power of blending Dicho’s and Tokomotion’s character to create more new and exciting characters all through the simple process of adjusting sliders!

We have worked hard to bring you guys this major update, hope you like them!

To learn more about the feature, please see the update webpage HERE

Here is a quick video tutorial on new features introduced in Character Creator v1.4



But that's not all! We have also release a new content pack based on this update, featuring characters designed by Tokomotion!

https://forum.reallusion.com/uploads/images/6111db69-3491-4a2e-8f92-4614.png

This is the ultimate morph pack to create your own stylized character! This pack has everything you need to quickly morph, blend, and combine characters in new and exciting ways that was never thought possible before. With a few simple adjustment through the powerful Morph Slider, anyone can transform realistic characters into whimsical toon characters. This is definitely a Character Creator content pack that is not to be missed!

From the creative mind of Tokomotion Studio, each characters and morphs are concepted, modeled, textured and crafted with incredible and imaginative detail. Reallusion is proud to work closely with such a pioneer and talent to revolutionize Character Creator yet again. 

Contained are 10 Characters in iAvatar, ccProject, and Morph Slider format

** Please note the iAvatars and Character Projects uses clothing, hairs, and accessories found in different Reallusion content packs. You must buy the related content pack in order to use it without watermark. To see which content packs are required, please visit 
here and scroll down to the "Description" section. If you do not wish to purchase the extras, simply delete these items and the watermark will be taken off.  

https://forum.reallusion.com/uploads/images/d31b1844-a893-43c1-9fa3-58ee.png




Mix and blend Tokomotion's work create new and exciting characters!

https://forum.reallusion.com/uploads/images/c6c57332-bf80-456e-97e2-6250.png





Bonus: Learn how to create stylized character, Slacker, with easy to follow video tutorials!


https://forum.reallusion.com/uploads/images/fa4b16bb-ca37-46f4-af62-6526.png



Everything is included! iAvatar, ccProject, Zbrush Project, white paper & stylized facial expression profiles!

https://forum.reallusion.com/uploads/images/c87c6ba5-6905-456d-a86d-3aa3.png



Learn more and grab the content pack today! See HERE!


Now that we got the commercial over with, here are all the updates we've made!




iClone v6.4:

Enhanced: Keep Soft Cloth simulation when using Remove Scene Animation

https://forum.reallusion.com/uploads/images/004d49a0-ec94-48af-9c68-1469.gif

The remove scene animation feature will now keep a few bits of the soft cloth physic animations. This way any props with soft cloth applied won't immediately loose the simulated result.



Added: Cancel button for Realtime Smooth

https://forum.reallusion.com/uploads/images/1689a20f-1738-4ad9-9dc5-b523.jpghttps://forum.reallusion.com/uploads/images/44130ab8-12a9-42bf-8eff-2119.png

When applying the realtime smooth, if you felt that the wait is too long, you now have the ability to cancel the process midway.



Added: F11 hotkey to show/hide Menu Bar, now can be used in both Edit and Full Screen Mode

Before:
https://forum.reallusion.com/uploads/images/e63be462-3767-452c-8442-86d8.png

After:
https://forum.reallusion.com/uploads/images/b3a7a172-c412-4c0f-9d1e-be94.png

This is especially useful when working in full-screen mode!



Fixes:

•Fixed: CC character's legs bend when activating the Remove Scene Animation / Keep Current Frame several times. 
•Fixed: Character disappears when the Path Release Key and Release Transition Key overlap in the Timeline.
•Fixed: Failed to get content pack information when searching in the Content Manager.
•Fixed: Applying motion to character, linking character to props and Add MotionPlus to Library from the Timeline / Collect Clip, causes iClone to crash. 
•Fixed: Program crashes when activating the Indigo Render Plugin / Render Settings / Foreground Alpha.
•Fixed: Program crashes when applying a character with more than 50 perform commands.
•Fixed: Program crashes when loading certain projects with SoftCloth Physics data.
•Fixed: Non-human character causes crash when using Remove Scene Animation / Keep Current Frame.
•Fixed: Failed to Create / Surface, Particle, Billboard contents when the Resource pack is not installed.
•Fixed: Failed to load 24 bit wave files in Create Script / Audio File.
•Fixed: Expression data lost when applying embedded content "Happyness.italk".
•Fixed: Breaking viseme clip, then copy & paste multiple lips keys in the end of the clip abnormally increases the viseme clip length. 
•Fixed: Indigo Plug-in no longer renders contents with video as texture.
•Fixed: Contents with video texture becomes still in exported video. i.e. props, characters, image layers, planes, billboards, and 2D backgrounds.
•Fixed: Timeline / Motion Layer / Transition Curve / Custom cannot remember previous adjustment
•Fixed: Timeline / Motion Layer / Transition Curve / Custom cannot show blue curve.



Character Creator v1.4:



Added: Ability to direct export character mesh to Obj file if you have purchased 3DXchange 6 Pro. 

https://forum.reallusion.com/uploads/images/56ad85a2-aa6c-49f9-88a9-689b.png
  • The OBJ of the character you have been working on can be exported directly from Character Creator, providing you have 3DXchange 6 Pro or above. This way you can conveniently bring your character to other 3D modeling program for further editing.
  • An OBJ “key” file is generated when exported as a form of copy protection. This “key” file must be present when importing the file back in. The file extension of this key file is ".objkey"


Added: Create Morph Slider from Obj, .iAvatar and current morph. 

https://forum.reallusion.com/uploads/images/108bbde3-0f31-4936-b639-03bc.png

  • You have the ability to turn any compatible iAvatar, Character Creator OBJ model, and the currently adjusted morph into a slider. You can mix and match different character sliders, or build on top of current sliders to achieve more different possible combinations.
  • Learn more about it HERE



Added: Bake slider function that flattens the morph which is useful in making extreme body proportion.

https://forum.reallusion.com/uploads/images/922fd31f-43d8-4153-b3fc-5152.gif

  • This function is the equivalent of moving the character from CC to iClone and back to CC. All the morph slider value will reset to the default value. You can make further adjustment to the morph slider. 



Added: Ability to key-in numeric value greater +/- 100 (up to 999) for individual Morph Slider.

https://forum.reallusion.com/uploads/images/16cf7070-d708-4fb2-b60d-d8a8.png
  • Directly key the numeric value of the desired morph strength of each individual slider.
  • Note: may result in unwanted artifacts, use it with caution



New File Format: ccCustomSlider and ccSlider
  • ccCustomSlider is the default file format for any morph slider you have personally created. ccCustomSilder can be edited or deleted.
  • ccSlider is the official file format of any morph slider file you have purchased from Reallusion Content Store or Marketplace. ccSlider cannot be edited or deleted.
  • You can find and open the path of any slider by clicking on "find file"
https://forum.reallusion.com/uploads/images/d7ea92db-d23c-4c33-b1b1-db48.png

https://forum.reallusion.com/uploads/images/e82f24f5-18a4-4b78-9f87-adf2.png


Added: Ability to delete custom created Morph Slider. Deleted Morph Slider is moved to the Recycling Bin.


https://forum.reallusion.com/uploads/images/eb85e4f9-765c-410f-93e7-f128.png

  • The deleted sliders will automatically be moved to Recycling Bin.



Added: Ability to refresh Morph Slider. 

https://forum.reallusion.com/uploads/images/be73b8ad-6d13-435b-898b-b0ea.jpg

  • After deleting, restoring morph sliders from recycling bin, moving morph sliders, click the “Refresh” button in the “Modify” panel to reflect the changes.



Added: Submission tools for developers to easily sell the correct ccSlider and ccProject content.

https://forum.reallusion.com/uploads/images/6de8c021-5805-4aaa-acb7-f63d.png
  • Used as a part of new process of submitting and selling morph slider content on website
  • To see more information on submission process, please see HERE



Changed: Importing RLHead from CrazyTalk 8 into Character Creator will keep the original head morph shape. 

We have made a minor update to ensure that the RLHead you made in CrazyTalk 8 will look exactly the same when you bring it to Character Creator. You will no longer need to reset the character every time!

Two scenarios we have considered:

1. If the Character Creator is closed when you exported RLHead using CrazyTalk 8, it will open up Character Creator with default body morph.

https://forum.reallusion.com/uploads/images/6d55945d-d72c-4a37-8c3a-7612.png

Eg. Export using Send to Character Creator.

https://forum.reallusion.com/uploads/images/695e2f70-e5a7-478c-ac4a-6b43.png

The character will appear in CC with a default body already applied.



2. If the Character Creator is opened when you exported RLHead, it will directly replace the head mesh with the one from CrazyTalk 8 without altering the body morph. 

https://forum.reallusion.com/uploads/images/b8ef075a-ab1c-4753-a04a-3271.png


Eg. If I have a body shape already tuned in Character Creator.


https://forum.reallusion.com/uploads/images/d23ca308-6d48-4a36-bb29-db4c.png

I then export the 3D Head from CrazyTalk 8 to CC

https://forum.reallusion.com/uploads/images/6750f10a-566a-48b5-9b29-5ce6.png

The resulting head will look exactly like the one from CrazyTalk 8 as well.



But watch out! Make sure you have the correct body morph when you are using a stylized character with your RLHead! The head will look funny if you try to "undo" the stylized morph slider with RLHead applied!

https://forum.reallusion.com/uploads/images/7eafa4be-4458-4007-8e20-4573.png

Eg. Here is Winston with an RLHead attached, now see what happens when I slide back the Winston Morph:

https://forum.reallusion.com/uploads/images/20dd78f4-a790-45f8-9f1e-2a77.png

Yikes!





3DXchange v6.4:


Added: Ability to key in numeric value over +/- 100 for Exterpolated Morph result.

You can now directly key in the numeric value for each expression in the Expression Editor under Face Setup! This is extremely useful when you want to fix things like blinking or other animation defects.

https://forum.reallusion.com/uploads/images/17ae3156-bc54-4776-a584-953c.png

Eg. The slacker's round eye balls are too unique for them to blink properly, you can fix this by going to Expression Editor




https://forum.reallusion.com/uploads/images/fedb0c99-6309-47fd-b297-f96c.png

You can see the blinking is fixed when I key in a value greater than 100!



Fixes:

•Fixed: Failed to export certain Export Licensed Contents to OBJs.
•Fixed: 3DXchange 6 crashes when activating Adjust Standard Bone for G5 Character FBX file.
•Fixed: Failed to sent props to iClone after applying more than once.
•Fixed: Certain Maya HIK FBX files cause program crash when clicking Active in Convert to Non-Standard characterization.


______________________________________

Eric (RL)
Forum Moderator

Reallusion, Inc.
https://forum.reallusion.com


"Simplicity is the ultimate sophistication." - Leonardo da Vinci
Edited
8 Years Ago by Eric (RL)
justaviking
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Fantastic.  Thanks for the great news, Eric (RL).

I can hardly wait to download, install, and play with these updates.



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Something isn't right with the 6.4 I just received from you, Eric. When I take an empty stage and add more than one avatar it crashes. It crashes before I even push play. This has happened 9 times in a row for me. First with some non-standards Cricky made for me and then with a stock Mason. It happens without me even pushing play. 
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6.4 bombing video capture
brothertcoleman
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Do I need to purchase the $149 Export version of the new character Stylized Starter Pack to be able to export/import these for further sculpting or am I good with the $99?
I see it says I can export character morphs if I have 3DXchange 6 PRO/Pipline in .Obj format.
I dont have the pipeline version of 3DXchange, just Pro.

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@Eric (RL)
Character Creator looks better than ever, I think it's very nicely implemented, but are we able to keyframe the morph sliders using the timeline?
If not, is that ability coming in a future update?

Please answer cause I really need to know this!







rgreenidge
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Kudos to RL. This is what I'm talking about. This is what I expected when I saw the video of how you make a head with CT8 and import it into CC character. When I and others first wrote on here about the characters looked nothing like my CT8 head. Some people wrote all kinds of things, I didn't bother to respond. Some wanted to see mine. No show me yours. Yes later resetting the default CC character helped some, but I still had to tweak a lot and it took hours sometimes. The guy in the video did his in 40 seconds, with no tweaking and that's what I expected. With the new updates, I just used my saved heads in CT8, and then exported to CC, and presto there was finally the face of the head I have on CT8. I tried it so far with two heads, and I'm satisfied with the heads. There just seems to be a problem with the right eyeball (yes I read where one eye is used and reversed) and that's the only thing I had so far to adjust in CC. One character I replaced the CC eyes in iC 6.4 because the right eyeball was still too big after tweaking. What is needed is a separate eyeball size slider for each eye if possible, and a way to shape the eye like you can in non-CC characters in the head edit mode. It's not perfect, but I can live with this, it's not time consuming anymore and I can now say, that the head in CC character looks like the head I made in CT8. Thanks RL, When it works it's fun like anything else.

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I cannot find an IC6.4 issues page so I am posting here. I tried to download the patch and got this error message for IC6.4 and 3DXchange so I never bothered to try downloading CC.
"The signature of IC640_Enu_full_Patch.exe is corrupt or invalid"
Since it gave me the option to delete, I deleted it.
In addition, are the initial IC6.4 installation issues fixed or should I wait? I will not install the new morphs until all the patches are done.
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8 Years Ago by lpatter
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lpatter (2/5/2016)
I cannot find an IC6.4 issues page so I am posting here.


Here.


I tried to download the patch and got this error message for IC6.4 and 3DXchange so I never bothered to try downloading CC.
"The signature of IC640_Enu_full_Patch.exe is corrupt or invalid"
Since it gave me the option to delete, I deleted it.


Discussed here.


Should you wait?  I dunno.  I've downloaded everything and will probably apply the patches tonight assuming I have a few minutes to myself.



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mindprints (2/2/2016)
Something isn't right with the 6.4 I just received from you, Eric. When I take an empty stage and add more than one avatar it crashes. It crashes before I even push play. This has happened 9 times in a row for me. First with some non-standards Cricky made for me and then with a stock Mason. It happens without me even pushing play. 


Same problem here. Load the scene, after a few seconds without even moving anything, it crashes. Went back to 6.3. all is fine.
Edited
8 Years Ago by ebarila



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