Hey both, lol, I never requested they remove PhysX, I'm merely wanting them to put back the controls so that we can continue to use Bullet. As far as I can tell from the conversations on here, iClone6 will run Bullet stuff made in 5.5, but the controls for it have been taken away, I mean WTF, why do that?
No point saying PhysX is better
if it had sub-object selection, if iClone doesn't have that ability (which according to sw00000p, it doesn't). So if I wanted to create a sofa, duvet, or pillows, I can't in iClone6 whereas it worked extremely well in iClone 5.5 with bullet! The fact that iClone6 can play back the dynamics of Bullet means it's still in there, so please, give us back the controls so that we can actually use the thing properly. The program is supposed to evolve, but how is that if we can't do now what we could do before?
If PhysX is better, ok then, but what's the point of it if iClone doesn't have that sub-object thingummy to make full use of the features?
Sounds crazy to me, so to clarify then, please either open-up the full power of PhysX, or give us back the controls for Bullet. Blimey, it's bad enough the physics plugin is no longer said to be working, so not only has the program gone backard on physics, it's done so on dynamics as well unless they do either of the requests pointed out. I'm not bothered which they chose just as long as the thing evolves. Evolution means being able to do what you could do before, and more besides - not the opposite
So have you put in a feature request for that sub-object thingummy, sw00000p?
If not, and it's that important, maybe you should request it and I'll give you a +1 for it
Edited
8 Years Ago by
pumeco