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Bake HumanIK

Posted By RyuMaster 9 Years Ago
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RyuMaster
RyuMaster
Posted 9 Years Ago
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Hi! I am having a problem, which I can not deal with. Inside iClone, I have created simple animation using Body Motion, where character stands in idle pose.

Animation plays fine inside iClone, and inside 3dXChange, but if I export FBX, I get food sliding. I understand, what happens. Feet are not baked, only hip, so inside 3DsMax, my hip moves, and because there is no IK, feet moves too.

So, I decided to bake IK into frames, and could not find any option for this. iClone has 'Bake Constraints' option, which does not affect IK.

So, is my only option here is to create 2 primivite objects, constrain feets inside iClone to them, and then export FBX? Or there is some smooth way to bake IK into FBX?

Thanks!
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9 Years Ago by RyuMaster
Rampa
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Rampa
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Yeah. The HIK is real-time only. Cricky posted up his tutorial on using the reach targets to solve that in this thread.
https://forum.reallusion.com/260721/Sliding-Hands
Reach targets do get baked, being constraints.



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