cnmeyer1980
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cnmeyer1980
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 27,
Visits: 265
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Hi everyone, I hope you're all well. Just a quick one - I have a simple little character that I've rigged and have brought into 3DXchange - I've mapped the bones without a problem and it all works well. My question is this - the character is a little tubby, similar to the standard human type rig, but a bigger belly, this now makes it so when I animate in iClone the hands and other body parts go inside the tummy (would be great if I was working on a horror short) - I know I can (and have been) tweaking the animation at the points where these errors occur, however, I'm wondering if there's a way to weight map (paint) the mesh so the arms don't go inside the mesh - I don't know if this is possible (or if I'm using the right wording) - however, it would be great if its possible. Its not a problem at all tweaking the animation within iClone6, however, if there's a way of making the model via weight mapping/painting (not sure of that's right) the mesh to make it so hands and arms don't vanish within, would be FAB Cheers everyone and thanks again for your help Chris
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Bellatrix
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Bellatrix
Posted 9 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 420,
Visits: 1.2K
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IClone doesn't handle weight painting of joints... In any case I reckon a simpler solution is sending the character back to 3DX to readjust the default arm/hand position into a wider stance.
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.
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