Brennon
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Brennon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 17,
Visits: 22
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Hi all, When I bring my model from CC into Exchange, all is fine and animations are good. When I export as FBX for Unity, the model comes into Unity and it is deformed - the eyes are pushed out of the socket, the skin around the face and jaw is torn and generally it is a mess. Any help on how to fix this would be great - and also any pointers on if it is possible to make the model as higher resolution as it is in CC would be great. We only want/need the head in the scene with no backgrounds etc in Unity, so performance should not be an issue. Really appreciate the help.
Cheers
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Brennon
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Brennon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 17,
Visits: 22
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Sorry, thought adding the picture might help explain it. Cheers
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Group: Forum Members
Last Active: 2 days ago
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Looks not deformed , but inverse normals Try in the model Tab from the inspector calculate normals . I have not CC for testing so it is only a thought.
------------------------------------------------------------------- liebe Grüße vidi
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Brennon
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Brennon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 17,
Visits: 22
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Thanks Vidi for that response. It was a good suggestion, but after trying quite a few variations in the model tab, it is still the case. The fingers on the model are also showing it also. Killing me.
Cheers
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Group: Forum Members
Last Active: 2 days ago
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Ok try this select the materials and change the rendering mode to cutout see tip 3 https://forum.reallusion.com/254937/CC-Tips-for-Unity?Keywords=unityI think now it should work. It is not deformend, only transparent
------------------------------------------------------------------- liebe Grüße vidi
Edited
9 Years Ago by
vidi
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Brennon
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Brennon
Posted 9 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 17,
Visits: 22
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What a genius you are!! I found that only materials set to rendering mode of Transparent, changed to cut out as you suggested, fixed it entirely! I will try and find if that is a material setting in 3DXExchange.
Thank you Vidi for taking the time to consider this issue for me and to keep suggesting fixes. Flowers, chocolate for you!
Cheers
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Group: Forum Members
Last Active: 2 days ago
Posts: 10.8K,
Visits: 40.2K
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Nice to hear it works Thank you for your nice response
------------------------------------------------------------------- liebe Grüße vidi
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