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PhysX export

Posted By wendyluvscatz 9 Years Ago
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wendyluvscatz
wendyluvscatz
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OK I can export Heidi with iMotions frm 3DX6 pipeline but no softcloth and hair even though I baked the animation
I cannot find a checkkbox in iClone 6 to save the full motion either
I was kind hoping to do an Octane Render in Carrara maybe of physX motions adding Carrara stuff too, it it possible to export softcoth physX like I could bullet in 3DX5?




hattori kun
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I hope they have this feature in 3dxchange 6.

Btw its possible to export bullet cloth in Iclone 5 and 3dx 5?
We're not talking about springy items but actual cloth sims?
Sifr
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wendyluvscatz (5/29/2015)
OK I can export Heidi with iMotions frm 3DX6 pipeline but no softcloth and hair even though I baked the animation
I cannot find a checkkbox in iClone 6 to save the full motion either
I was kind hoping to do an Octane Render in Carrara maybe of physX motions adding Carrara stuff too, it it possible to export softcoth physX like I could bullet in 3DX5?


I don't have 3DX6 yet because I don't see the compeling benefit at this time and this just confirms it.w00t

@Wendy
To be fair to RL does the PhysX hair/cloth export to 3DX6 and does Carrara support PhysX?  If not then Houston we have a problem.CryingErmm



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Edited
9 Years Ago by Sifr
wendyluvscatz
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well it has bullet and softcloth but in any case the physics does not show animated in 3DX6 pipeline pre-export either, 
Carrara bullet softcloth sadly has a few collision issues with rigged figures unlike iClone that can use proxy objects, carrara can to an extent but it is flawed.
That said it does handle much more hipoly cloth just not as clothing.




Sifr
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sw00000p (8/6/2015)

Carrara doesn't need to support PhysX to import (Baked PhysX Animation).
Once it's Baked... it's no longer PhysX. Wow

1. FBX transfers the bone-based animation.... WITH the Baked Mesh, too.

3dxchange does NOT export PhysX animation????
that's a Rip-Off!w00tw00t

I've waited a long time to "Collapse-the-Stack" and export PhysX to FBX.
It has been available for a few years now.

Reallusion needs to ADD this part of the code to 3dxchange.Crying








I've waited a long time to "Collapse-the-Stack" and export PhysX to FBX in iClone.BigGrinWinkw00t
It may have been available for a few years now, but not at this entry level I'm guessing.CrazyCryingw00tw00t
"If" 3dxchange does NOT export PhysX animation????
that's a Rip-Off!w00tw00tw00t



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Edited
9 Years Ago by Sifr
hattori kun
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Sifr (8/6/2015)
[quote]wendyluvscatz (5/29/2015)

I don't have 3DX6 yet because I don't see the compeling benefit at this time and this just confirms it.w00t




Agree. The 3dx6 pipeline version is not as critical to upgrade without the soft dynamics export.
RIght now I have to setup soft dynamics again outside of Iclone because 3dx 6 can't export it.
3dx pro can import into iclone so its good enough.

Sifr
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hattori kun (8/9/2015)
Sifr (8/6/2015)
[quote]wendyluvscatz (5/29/2015)

I don't have 3DX6 yet because I don't see the compeling benefit at this time and this just confirms it.w00t




Agree. The 3dx6 pipeline version is not as critical to upgrade without the soft dynamics export.
RIght now I have to setup soft dynamics again outside of Iclone because 3dx 6 can't export it.
3dx pro can import into iclone so its good enough.



Well I own Pipeline so export is the main driving point in my case.w00tw00tw00t



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Reallusion iClone & CC Pipeline --- Plugins: Iray HeadShot SkinGen.  CrazyTalk Animator Pipeline, CrazyTalk, Maya LT, Daz, Substance Painter Indie, Substance Designer Indie, B2M Pro+ Substance Live, Sculptris, Wrap, Unity, UE4, Perception Neuron ReadySmileBigGrinTongueWinkCoolHeheSmoooothCrazySatisfiedWowPinchExclamationAlienDiscussKissArrowSadAngrySickExclamationBlushWhistlingw00tw00tw00t
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Edited
9 Years Ago by Sifr
argus1000
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I have the same problem. I bake my soft cloth animation then exportt it to 3DXchange 6.2 pipeline, but  I cannot export soft cloth as FBX from 3DXchange.If I try to import the FBX in MotionBuilder, or Carrara, it will import everything except the soft cloth. I'm surprised that Reallusion leaves things that way. After all, 3DXchange can export physics simulations from Physic toolbox. Why not soft cloth?


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Edited
9 Years Ago by ew407
argus1000
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What's worse is that I just found out that any morphs created in appearance editor of the character creator won't be exported to or by 3DXchange 6.2. This is a terrible day for me. I'm curious why iClone sells an export license for their new CC essentials pack if you can't export the morphs or the soft cloth.









My latest movie THE GOLDEN MAN, and a few othershttps://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA



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