The only new "feature" i have is the autoconfig button. Where you draw all your base eyes, and click the autoconfig button. It will go through all the eyes and congured them.
Basically you draw for example your eye shape.
Note there's a sort bug in CTA that doesn't like pupils that are horizontally flipped.
1. So when creating eyes, you
can duplicate your eye symbol, but before configuring it. Break it apart and then convert it to the new eye symbol. That way you have a completely new eye sprite that is not being horizontally flipped.
2. You then go into edit in place mode and add the required frames. And draw the corresponding eye for each frame. For speed and efficiency purposes, i don't recommend configuring each eye expression as you go. Instead just draw each frame and once you are done, just press the auto config button. This will config all your expressions in one go.
3. The final steap is to go back to frame one of that eye. The first eye, and double-click to edit in place. Here you will need to do the following.
a. Copy the eye shape and paste in place on a new layer. You now have two copies of the same eye.
b. Hide the top layer so you can see the eye on the bottom layer.
c. select your pupil/iris and copy it to a new layer between the two eye layers.
d. on the eye drawing on the bottom layer delete the pupil and and fill in the hole that is left behind with a color that matches the white of your characters eye.
e. select the top layer/frame and press the "Eye socket Button"
f. select the middle layer/frame and press the "Pupil" button.
g. select the bottom layer/frame and press the "Eye Base" button.
h. now that all three items are configured, click the top layer and set it as a Mask layer.
i. You can now exit Edit in place mode. and that eye expression will be fully configured.
j. double-click outside ONE Time to go back to the main eye symbol, got to the next frame and repeat the steps until all your eyes and the articulating pupil.
Ibis Fernandez | (available for hire)
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Professional Animator, Filmmaker | Creator of the highest quality (modular) G2 rigs for cartoon animator and developer of Toon Titan and Puppet Producer
Author of Flash Animation and Cartooning: A Creative Guide
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