I have been looking for some kind of solutions for 3D Characters in ICLONE to do more Squash N Stretch to give more fluidity to the character animations.
A small sample of Squash & Stretch in 3D :
http://www.youtube.com/watch?v=gX0bljxPYfE
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Here's a demo that provides a part solution with Bone Scale Possibility dynamically in 3D Animation.
http://www.youtube.com/watch?v=S0VIo57Uz18&NR=1&feature=endscreen
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Also Please Check This Case Study of Squash And Stretch in 3D Character Animation :
http://www.crestindia.com/download/petaliencasestudy.pdf
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In addition to Bone Scalability, I would prefer something like a Full Body Cage ( like a Deform Tool that deforms / Tapers / Stretches primitives in 3D Modelling Tool) that would treat a fully developed 3D Character as a normal Primitive and then Deform like a rubber Band, yet maintain the total Volume of the Object / Character .
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Rubber bones ( Concept Borrowed from Blender )
It's also possible, in good toon tradition, to compress and extend bones beyond their “rest lengths”, using the “stretch” parameter for bones that are part of IK chains and the “stretch to” constraint.
http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Animation/BSoD/Principles_of_Animation/Tutorials/P1-StretchTo
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Will Reallusion or a Third Party Solution provider take this up ?
Probably an influential opinion maker on this forum would push Reallusion for this feature. This will help ICLONE stay miles ahead of others in its class.
Edited
11 Years Ago by
prabhatM