Video coming!!
If you wish to import your DAZ hair with morphs, and you do not have the dummy bones, it is easy to do.
first, you must have a bone structure that iclone recognizes in order to morph in real time inside iclone.
Load a genesis base, and add and texture the hair, if you only wish to use the hair and not the avatar, ignore the texture on the genesis base; you will decimate the mesh out later. If you want the hair to morph on that specific character, then load it up as you wish.
for the Hair only option, open up the timeline and scrub across to a new location and morph your hair as you wish, continue this process until you have all the hair morphs you want.
Once this is done, select the genesis character in the scene tab, select surfaces and slide the opacity slider to 0. with genesis selected in the scene tab (do not selecy your hair), open decimator, ensure "remove invisible surfaces" is checked.
click prepare to decimate.
This will remove the genesis character and leave only your hair, but the genesis rig is still there.
Export fbx, include animation, be sure to edit the morph rules.
Import into 3dx5.4, it will automatically recognize the daz rig. open up the expressions tab and the morphs you loaded in your timeline should be available in the cutom tab of the expressions window.
Select your mouse motion (upward, rightward, etc) and move the sliders next to your morphs until you achieve the desired appearance. do this until you have all the combinations that you want (be sure to click set after each one), then export your hair "character".
You can now puppet these morphs with the facial puppet if you select the 3dx custom template at the bottom of the puppet panel.
link the hair to an avatar and puppet away.