as I said in the other thread
use puppeteer in Daz studio
do a dot for each morph slider in head parameters then cycle through them creating keyfames
this bakes the morphs to te animation for FBX export fir ANY figure
then after converting to nonstandard
look at the pictures in the expression editor and use those morph sliders to match those visemes
for ANY figure, even just simple open close mouth morph ones, varying it to resemble them best.
you can save the profiles too.
the .duf file only makes it a no brainer for Genesis but not needed if you manually do the morphs then save the profile for reuse.
I did a lot of animals inc milcat, dog, the horse2 and llama and created viseme maps to reuse quite easily.
had to remap eyes and jaw too in the bone retargeting but not hard added tail spring too.
this was without any preset Genesis assets, I did get them for my beta testing but only looked later!
so while handy for just Genesis, not needed and no use for other figures where doing as I suggested works very well and is simple.
For my own Carrara rigged and morphed models it was simply a matter of creating morph targets in the vertex room, simple eye, mouth and lip movements, having them all on the timeline for fbx export then matching the visene pics.
Edited
11 Years Ago by
wendyluvscatz