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prabhatM
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prabhatM
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 8.1K
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Hi,
Anybody knows how to bring a Cloth Designed in Marvelous Designer / CLO 3D and apply to ICLONE character as cloth ?
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planetstardragon
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planetstardragon
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K,
Visits: 45.9K
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Hi prabhatM, Welcome to the forum, while you can import the clothing as obj into iclone as a prop through 3DXchange, there is currently no way to attach the clothing to move along with the character rig, meaning you can't pin the clothing to follow the rig thus it will stay stiff like a standard prop. You can get away with it on simple things like a choker, earring, bracelet as these things will follow a wrist but something like a dress that would require to be deformed like the character will not follow a running motion that requires bending/deforming. The work around to this would be to export a character, attach the clothing to the character and re-rig it in a 3rd party software so that the clothing will get attached to the bones, then re-import it as a non standard character through 3DXchange5. I hope this helps. Cheers
☯🐉 "To define Tao is to defile it" - Lao Tzu
Edited
11 Years Ago by
planetstardragon
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prabhatM
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prabhatM
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1.8K,
Visits: 8.1K
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planetstardragon (2/7/2013)
Hi prabhatM, Welcome to the forum, while you can import the clothing as obj into iclone as a prop through 3DXchange, there is currently no way to attach the clothing to move along with the character rig, meaning you can't pin the clothing to follow the rig thus it will stay stiff like a standard prop. You can get away with it on simple things like a choker, earring, bracelet as these things will follow a wrist but something like a dress that would require to be deformed like the character will not follow a running motion that requires bending/deforming. The work around to this would be to export a character, attach the clothing to the character and re-rig it in a 3rd party software so that the clothing will get attached to the bones, then re-import it as a non standard character through 3DXchange5. I hope this helps. Cheers Yes, it works perfectly fine while exporting the cloth to DAZ and then getting the DAZ character along with the cloth into IClONE. It moves along the bodyline when the character performs. I was wondering how to do that with ICLONE's native character.
Edited
11 Years Ago by
prabhatM
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planetstardragon
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planetstardragon
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 11.5K,
Visits: 45.9K
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it may be worth putting in a wishful feature for this - I can see how pinning clothing in 3DXchange5 when remapping bones could be a possibility. I'd be cautious to request such things to happen in iclone itself though simply for the sake of keeping iclone running smooth and delegating this kind of feature to 3DX. Cheers.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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Pitanimation
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Pitanimation
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 31
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It's high time someone give a tutorial on how to dress I clone characters in Marvelous Designer.
There is no such thing as a lack of opportunities for the man who is living the Advancing Life.
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sjonesdc
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sjonesdc
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.6K,
Visits: 9.6K
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prabhatM (2/7/2013) Hi,
Anybody knows how to bring a Cloth Designed in Marvelous Designer / CLO 3D and apply to ICLONE character as cloth ?What version of Marvelous Designer are you using??? If you have MD 4 or 5, you could do the following (this is a possible method based on information, although I haven't tried this method): In MD 4 and 5 you can import and export FBX. So if you export the iClone character as in 3Dxchange 6 as FBX, you can bring it into MD clothe it, not export from MD as FBX, import back to 3Dxchange 6, convert to Non-standard, then bring into iClone. OR use the character(s) in MD, clothe, export as FBX, then bring into 3Dxchange, convert to non-standard, send to iClone.
sjonesdc
STILL LEARNING!!!
Edited
8 Years Ago by
sjonesdc
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Pitanimation
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Pitanimation
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 1,
Visits: 31
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Thank you. I'm going to try it. But I an wondering if the clothes will deform along with the mesh body. Let me give it a try.
There is no such thing as a lack of opportunities for the man who is living the Advancing Life.
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Bigus
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Group: Forum Members
Last Active: 8 days ago
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it won't work. you need to skin clothes to mesh. otherwise they won't conform.
Embrace simplicity Reduce selfishness Have few desires (Lao Tzu)
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kieranrafter01
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kieranrafter01
Posted 8 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 11,
Visits: 28
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Hi, I just made a costume in marvelous designer, I exported as an OBJ, then in imported the file into 3d exchange. The character came into 3d exchange complete but the clothes where only half complete, the whole backside is missing. Does anybody know how I can fix this please?
Regards
Kieran
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duchess110
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duchess110
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.0K,
Visits: 15.5K
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Firstly did you select the pattern pieces when exporting from MD. Also did you flip the back pattern pieces horizontally. You could try to flip them in 3dXchange if they are separate pieces. Because the export was obj there will be no bone rigging with the character so your clothes would have to be attached as an accessory. What you really need to do is export from MD only the pattern pieces. Then take them into a 3d software that lets you do rigging and skinning. Hope the info helps.
Duchess Designs Store
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